Behind the Scenes of Fallout, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV show has made a triumphant return to its platform, and it's safe to say that fans were delightfully shocked by the quality of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture multiple facets of the player's adventure.

There was Lucy the vault dweller, striving to act with integrity and discovering that the wasteland made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's leadership and creates significant chaos in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the irradiated badlands.

Building Anticipation for a New Chapter

The debut season's finale disclosed key information about those responsible for the nuclear war that condemned a group of people in underground vaults for centuries. It also raised numerous mysteries unanswered for the second season – and, now, expectations are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says the show's co-creator.

“Starting the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its creators prioritized physical models and environments were fabricated, mirroring the makeshift nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, especially of a video game, is to seem like it’s real.”

Actually, almost each creature you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also longtime fans, in collaboration with the original creators behind the source material. This common understanding for the universe is clear in the final product.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This schedule will allow for a new audience reaction, something the team themselves are eager to observe.

“It's richer, it’s more expansive, it’s funnier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”

Vicki Gray
Vicki Gray

A technology strategist with over a decade of experience in digital transformation and startup consulting.